Printeraction

 

Responding to the developments in the area of 3D printing for the consumer market, the project Printeraction researched how movement-based interaction can lead to experiential footprints within a home-use 3D printer installation.

 

The last couple of years 3D printing has gained more popularity, but the interaction with this digital fabrication method is still very much technology-driven. In this project the interaction possibilities were explored - among others the creation of personalized objects and the integration of craftsmanship. This led to the design of a 3D printer installation with which unique, personal objects can be created based on one's movement.

 

Basically, the installation I created exists of 3 phases – Move, Record and Print – that will guide the user through the process of creating a unique, personal shape. In the first phase, Move, the user can explore body movements and will get feedback on that by movements of the printhead of the Ultimaker. These body movements are registered by a Kinect and translated into movements of the printhead by the use of an algorithm. Each movement made by the user corresponds to a certain shape that is shown by the movement of the printhead. In this way one can see how certain movements influence the shape. Next, one can go to the Record phase in which a final series of movements can be recorded. While making movements the user holds an artifact that functions as the interface of the installation. It evokes movements from the user and triggers one to express oneself. Finally, by going to the Print phase, the data gained by the movements of the user will be translated into a unique shape that will be printed.

Final Master Project

Client: Ultimaking Ltd.

Year 2012/2013

Final prototype during the exhibition

Output shapes based on movement

Movement artefact